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Esports and digital media insight

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We have a wealth of experience in acting for IP-rich technology companies, including those within the ‘gaming’ sector, and in sports law. As the international esports and competitive gaming industry booms to meet market demand, we have brought together related strands of our business practice into a new division, esports and digital media.

By consolidating our specialisms into one division, we aim to make it easier for clients and contacts to identify the full breadth of our pre-existing specialisms in the esports and gaming sector and understand how best we can assist in this rapidly-evolving landscape.

To demonstrate our experience and expertise across a wide range of topics that are directly relevant to the esports and gaming sector, we are releasing a series of articles over the coming weeks.

Each article is designed to highlight current and future issues that key players in the industry may have identified, and discuss how these may be navigated. The articles are aimed not just at  esports teams but are equally relevant to the industry’s tertiary support sectors, including media, marketing, advisory and forums, all of which expand the value of the sector for the benefit of the gaming community.

Participating in esports and associated media platforms

The esports industry is growing fast, with global revenues predicted to reach $1.65 billion by 2021, up from around $1.1 billion in 2019. Already, the most watched esports competitions attract audiences of up to 60 million unique viewers. It is therefore no surprise that the number of acquisitions and equity fundraises in relation to esports companies is growing at a similar speed. As an example, North Amercian  esports team Team SoloMid completed a $37 million dollar Series A funding round in 2018, and Axiomatic Gaming (the parent company of Team Liquid) raised $26 million dollars in its 2019 series C funding round.

However, this nascent sector is a new breed, with different value streams and associated challenges. It is important that prospective investors and acquirers fully understand the key considerations before diving into this ‘unknown battleground’. Each of these considerations will be addressed in our upcoming episodic articles. While these articles are not designed to be a walkthrough, we hope they serve as a useful guide.

Released articles

Data profiling: is it fair game?

Data is a big issue. It provides valuable information about users and helps us understand trends and demands. That being said, there is a global drive towards increased transparency and proportionate use of stored data. As the Cambridge Analytica scandal showed, even if you are treated anonymously, it does not give businesses the right to treat us as a number. Profiling is a challenge and we will seek to provide a greater understanding of the no go areas… read more

Esports – battling it out online and in the courts

Esports is in a period of rapid growth. As the level of interest, engagement and revenue in esports continues to rise, we can expect to see a greater number of disputes arising… read more

Transmedia gaming

We at Hill Dickinson are not just interested in today’s problems or complexities, we are also pushing to understand the next wave of development and how that may interact with users and stakeholders. Hill Dickinson partner Mark Weston has a wealth of experience in digital productions and gaming and lists RTL Media, the BBC and Elstree Film Studios among his clients… read more

Upcoming articles

  • Players and content creators

    As with traditional sports, the esports industry is centred around its competitors just as the media is centred around its content creators. As such, the value of an esports team or associated media businesses is directly linked to its ability to engage and retain the most skilled people. We discuss how companies in this sector can seek to ensure that such value is retained in an enforceable and proportionate manner while also considering the future challenges to esports, for example if the practice evolves to incorporate a system of player registration as in the football industry and other sporting sectors.

  • Investing time and effort

    When considering how to establish your business or structure it for the future, you need to factor in your plans, both nationally and globally, and also your capital expenditure (capex) requirements. Rigorous steps should be taken to work through capex projections to see if they are a true reflection of the business needs. There are a number of possible sources of funding to meet these capex needs, including friends and family, third party angel or venture capital investment, or another round of seed funding, each of which present slightly different opportunities.

    There are various steps that can be taken to make a business potentially more attractive to investment and the commitment of key talent. For investors, SEIS (Seed Enterprise Investment Scheme) and EIS (Enterprise Investment Scheme) can be key components in making an investment more appealing. For key talent, the use of EMIs and other tax-efficient share options could be utilised. The key is to be able to identify what you need and what you can offer.

  • IP and the content

    The esports and gaming sector is not solely focused on playing games and competing in competitions. Many companies in this space also operate simultaneously as competition organisers, content creators and broadcasters.

    Video content that captures an esports event is valuable copyright work. For example, the live streaming platform, Twitch, recently signed an exclusive rights deal worth around $90 miilion with Blizzard Entertainment for the right to broadcaster the Overwatch League; this demonstrates the high commercial value of this IP. It is necessary to ensure firstly that the business does, in fact, validly own the content it purports to, but also that it is able to exploit that work commercially (either directly or through granting broadcast rights), while also protecting it against any potential infringement from unlicensed third parties.

  • Tax – maintaining value for your efforts

    Following the 2020 budget, we will look at how IP-rich entities can preserve value in a tax efficient manner. Understanding how your gross position converts into your net position is essential in understanding what cash you have left to re-invest into the business and to pay out to the stakeholders (including yourself).

    It is easy to overlook tax when building a business. As Facebook founder Mark Zuckerberg famously said, ‘move fast and break things’ is often the mantra of these innovative new businesses. However, the restructuring of IP assets can create cashflow issues when gains are crystallised, and the best form of protection is to be armed with the information you need from the start (or at least an early stage).

  • Competitions – this is for real

    An area potentially not uppermost in the mind when planning an event and thinking about tickets, players and sponsors is the actual logistics of the venue. This means licensing (to operate the event), logistics (power, utilities, etc), security, and the constant complexity of having the correct types of insurance. In a digital world there remains a need to understand the real estate complexities and the logistics of large-scale events. As Fyre Festival, the fraudulent luxury music event, demonstrated in 2017, content without the tangibles is a PR fiasco.

  • Banking on it

    A primary source of cashflow for many businesses is bank credit. This is particularly attractive when interest rates are low. But how do you address the need for cash against being a newcomer to the market or an IP-rich but fixed-asset, low-value business? Understanding what the banks want and need will help you take steps to ensure their doors are open to you.

  • Licensing - broadcast rights

    Operators such as Twitch and Youtube Gaming are engaged primarily in the streaming and broadcasting of esports events and competitions. When investing in a business with a focus on streaming or broadcasting, it is important to determine (i) exactly what streaming and broadcast rights the company holds, (ii) how long it holds them for, and (iii) whether they are granted on an exclusive basis. It cannot be taken for granted that such rights will be adequately protected and, if the rights-holder is free to license the rights to another, larger broadcast provider, this could diminish the value of your licence. If, when it comes to broadcasting rights, the idea of falling foul of major international broadcasters or losing control of your content makes you feel twitchy, we are on hand to address these key issues when you are showing the world what you can do.

  • Sponsorship, endorsement and partnerships

    The esports industry often relies on funding from sponsors in exchange for marketing opportunities. Such opportunities are often with established brands offering goods or services that relate to esports and gaming. For example, dating application Tinder has recently entered a sponsorship arrangement with esports and gaming company Immortals, to sponsor its Made in Brazil (MIBR) Counter Strike team. As such, the bargaining power of smaller operators might be reduced, potentially leading to unfavourable commercial terms, especially considering that the operations may depend on the sponsor’s funding. It is vital to understand what you are signing up for and how you can get out if things are not working out as you expect. 

  • Taking it to the next level

    There is always the question of what is the next level. And where do you go when you believe you have reached the ceiling? Much like in-game purchases, you always have the option to introduce a new variable to upgrade, even if it comes at a cost. There is much excitement about private equity and the big numbers involved, but there are also a number of operators listed in the UK, Canada and the US that demonstrate that an IPO is a viable route to investment. In considering what works best for you, it is important to weigh up what each option means for you and your business, whether it is the internal scrutiny of private equity or the public scrutiny of the ‘markets’.

Esports and gaming is a booming industry and corporate transactions in this space are becoming more and more common. To ensure that your investments and acquisitions achieve maximum value, it is important to know where the key value streams are and ensure your target has them locked up for the foreseeable future, along with an awareness of the potential challenges that may be faced along the way. We look forward to providing commentary on this sector to you.